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Sticky Fingers // Treasure Island [SEA124//SEA247] (High Seas)

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Sticky Fingers // Treasure Island [SEA124//SEA247] (High Seas)

Set: High Seas
Finish: Regular
Type: Macro;Companion
Subtype: Ally;Landmark;Off-Hand
Rarity: Common
Class: Scurv
Power: 2
Life: 2
Action — TAP: Attack. If this is equipped, unequip it. When this attacks a hero, steal a Gold token they control. (Gain control of it.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.) The first time a hero is attacked each turn, put a gold counter on this. Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way.
Set: High Seas
Finish: Regular
Type: Macro;Companion
Subtype: Ally;Landmark;Off-Hand
Rarity: Common
Class: Scurv
Power: 2
Life: 2
Action — TAP: Attack. If this is equipped, unequip it. When this attacks a hero, steal a Gold token they control. (Gain control of it.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.) The first time a hero is attacked each turn, put a gold counter on this. Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way.
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From $0.22

Original: $0.73

-70%
Sticky Fingers // Treasure Island [SEA124//SEA247] (High Seas)

$0.73

$0.22

Description

Set: High Seas
Finish: Regular
Type: Macro;Companion
Subtype: Ally;Landmark;Off-Hand
Rarity: Common
Class: Scurv
Power: 2
Life: 2
Action — TAP: Attack. If this is equipped, unequip it. When this attacks a hero, steal a Gold token they control. (Gain control of it.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.) The first time a hero is attacked each turn, put a gold counter on this. Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way.

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